Spelunx Cavern SDK
 
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Namespace List
Here is a list of all namespaces with brief descriptions:
[detail level 1234]
 NSpelunx
 NFullscreen
 CAutoActivateFullscreenPreview
 CToggleFullscreenGameView
 NOrbbec
 CBodyData
 CBodyTrackerBodyTracker represents the BodyData from the ORBBEC sensor as a skeleton. Important: BodyTracker prefab's child hierachy must be in the same order as JointId
 CBodyTrackerAvatar
 CBodyTrackerInspector
 CBodyTrackerManagerManager class to pass data from FrameDataProvider to BodyTracker
 CBodyTrackerManagerInspector
 CFrameData
 CFrameDataProviderProcesses data from the ORBBEC sensor in a background thread to produce FrameData
 NVive
 CCavernInteraction
 CEvadeInteraction
 CFollowInteraction
 CFollowMotion
 CInteraction
 CLookAt
 COrbitCavernInteraction
 COVRT_BoundTrackedObjectMaps tracked OpenVR poses to transform by serial number bindings. Can use tracker roles defined by SteamVR
 COVRT_Events
 COVRT_RenderModel
 CRenderModel
 CRenderModelInterfaceHolder
 COVRT_TrackedDevice
 COVRT_TrackedObjectMaps tracked OpenVR poses to transform by device index
 COVRT_Utils
 CRigidTransform
 CTrackerData
 CUpdateVsyncTimestamp
 CVive_ManagerManages connection to OpenVR and dispatches new poses and events. You should only have one of these in a scene
 CViveController
 CViveDebugKeysHelpful debug information (both keyboard shortcuts and GUI) for Vive Trackers. This also adds the ability to calibrate the rotation of all active Vive Trackers
 CViveDebugRendererThis class loads the vive tracker mesh, to be used by ViveTracker when rendering a gizmo
 CViveTracker
 CZones
 CZonedTracker
 CCavernDebugKeys
 CCavernRenderer
 CCavernRenderPass
 CCavernToolsPanel
 CDirectCanvasRenderPass
 CIDebugKeys
 CMathsUtilUtility class for maths functions
 COrbbecToolsPanel
 CScreenSpaceCanvasRenderer
 CTagUtil
 CViveToolsPanel
 CWorldSpaceMeshCanvas