▼NSpelunx | |
▼NFullscreen | |
CAutoActivateFullscreenPreview | |
CToggleFullscreenGameView | |
▼NOrbbec | |
CBodyData | |
CBodyTracker | BodyTracker represents the BodyData from the ORBBEC sensor as a skeleton. Important: BodyTracker prefab's child hierachy must be in the same order as JointId |
CBodyTrackerAvatar | |
CBodyTrackerInspector | |
CBodyTrackerManager | Manager class to pass data from FrameDataProvider to BodyTracker |
CBodyTrackerManagerInspector | |
CFrameData | |
CFrameDataProvider | Processes data from the ORBBEC sensor in a background thread to produce FrameData |
▼NVive | |
CCavernInteraction | |
CEvadeInteraction | |
CFollowInteraction | |
CFollowMotion | |
CInteraction | |
CLookAt | |
COrbitCavernInteraction | |
COVRT_BoundTrackedObject | Maps tracked OpenVR poses to transform by serial number bindings. Can use tracker roles defined by SteamVR |
COVRT_Events | |
▼COVRT_RenderModel | |
CRenderModel | |
CRenderModelInterfaceHolder | |
COVRT_TrackedDevice | |
COVRT_TrackedObject | Maps tracked OpenVR poses to transform by device index |
▼COVRT_Utils | |
CRigidTransform | |
CTrackerData | |
CUpdateVsyncTimestamp | |
CVive_Manager | Manages connection to OpenVR and dispatches new poses and events. You should only have one of these in a scene |
CViveController | |
CViveDebugKeys | Helpful debug information (both keyboard shortcuts and GUI) for Vive Trackers. This also adds the ability to calibrate the rotation of all active Vive Trackers |
CViveDebugRenderer | This class loads the vive tracker mesh, to be used by ViveTracker when rendering a gizmo |
CViveTracker | |
▼CZones | |
CZonedTracker | |
CCavernDebugKeys | |
CCavernRenderer | |
CCavernRenderPass | |
CCavernToolsPanel | |
CDirectCanvasRenderPass | |
CIDebugKeys | |
CMathsUtil | Utility class for maths functions |
COrbbecToolsPanel | |
CScreenSpaceCanvasRenderer | |
CTagUtil | |
CViveToolsPanel | |
CWorldSpaceMeshCanvas |