| ▼NSpelunx | |
| ▼NFullscreen | |
| CAutoActivateFullscreenPreview | |
| CToggleFullscreenGameView | |
| ▼NOrbbec | |
| CBodyData | |
| CBodyTracker | BodyTracker represents the BodyData from the ORBBEC sensor as a skeleton. Important: BodyTracker prefab's child hierachy must be in the same order as JointId |
| CBodyTrackerAvatar | |
| CBodyTrackerInspector | |
| CBodyTrackerManager | Manager class to pass data from FrameDataProvider to BodyTracker |
| CBodyTrackerManagerInspector | |
| CFrameData | |
| CFrameDataProvider | Processes data from the ORBBEC sensor in a background thread to produce FrameData |
| ▼NVive | |
| CCavernInteraction | |
| CEvadeInteraction | |
| CFollowInteraction | |
| CFollowMotion | |
| CInteraction | |
| CLookAt | |
| COrbitCavernInteraction | |
| COVRT_BoundTrackedObject | Maps tracked OpenVR poses to transform by serial number bindings. Can use tracker roles defined by SteamVR |
| COVRT_Events | |
| ▼COVRT_RenderModel | |
| CRenderModel | |
| CRenderModelInterfaceHolder | |
| COVRT_TrackedDevice | |
| COVRT_TrackedObject | Maps tracked OpenVR poses to transform by device index |
| ▼COVRT_Utils | |
| CRigidTransform | |
| CTrackerData | |
| CUpdateVsyncTimestamp | |
| CVive_Manager | Manages connection to OpenVR and dispatches new poses and events. You should only have one of these in a scene |
| CViveController | |
| CViveDebugKeys | Helpful debug information (both keyboard shortcuts and GUI) for Vive Trackers. This also adds the ability to calibrate the rotation of all active Vive Trackers |
| CViveDebugRenderer | This class loads the vive tracker mesh, to be used by ViveTracker when rendering a gizmo |
| CViveTracker | |
| ▼CZones | |
| CZonedTracker | |
| CCavernDebugKeys | |
| CCavernRenderer | |
| CCavernRenderPass | |
| CCavernToolsPanel | |
| CDirectCanvasRenderPass | |
| CIDebugKeys | |
| CMathsUtil | Utility class for maths functions |
| COrbbecToolsPanel | |
| CScreenSpaceCanvasRenderer | |
| CTagUtil | |
| CViveToolsPanel | |
| CWorldSpaceMeshCanvas |