3[CreateAssetMenu(fileName =
"OnGround", menuName =
"FiniteStateMachine/Creature/OnGround")]
7 public override string GetName() {
return "OnGround"; }
11 Debug.Log(
"-----Enter Ground state-----");
GameObject GetViveTrackerObject()
void ChangeState(string nextState)
override void OnUpdate(FiniteStateMachine fsm, GameObject target)
override void OnEnter(FiniteStateMachine fsm, GameObject target)
override string GetName()