Definition at line 13 of file FiniteStateMachine.cs.
◆ Awake()
void FiniteStateMachine.Awake |
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◆ ChangeState()
void FiniteStateMachine.ChangeState |
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string |
nextState | ) |
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inline |
◆ GetCurrentState()
string FiniteStateMachine.GetCurrentState |
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◆ GetInitialState()
string FiniteStateMachine.GetInitialState |
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inline |
◆ HasState()
bool FiniteStateMachine.HasState |
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string |
stateName | ) |
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inline |
The documentation for this class was generated from the following file:
- CavernSDK/Packages/com.spelunx.cavern.vive-trackers/Samples~/Sample Scenes/ETC CAVERN Interaction Demo/Scripts/FiniteStateMachine/FiniteStateMachine.cs