Spelunx Cavern SDK
 
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FiniteStateMachine Class Reference
Inheritance diagram for FiniteStateMachine:
Inheritance graph
Collaboration diagram for FiniteStateMachine:
Collaboration graph

Public Member Functions

void Awake ()
 
string GetInitialState ()
 
string GetCurrentState ()
 
bool HasState (string stateName)
 
void ChangeState (string nextState)
 

Detailed Description

Definition at line 13 of file FiniteStateMachine.cs.

Member Function Documentation

◆ Awake()

void FiniteStateMachine.Awake ( )
inline

Definition at line 22 of file FiniteStateMachine.cs.

◆ ChangeState()

void FiniteStateMachine.ChangeState ( string  nextState)
inline

Definition at line 36 of file FiniteStateMachine.cs.

◆ GetCurrentState()

string FiniteStateMachine.GetCurrentState ( )
inline

Definition at line 34 of file FiniteStateMachine.cs.

◆ GetInitialState()

string FiniteStateMachine.GetInitialState ( )
inline

Definition at line 33 of file FiniteStateMachine.cs.

◆ HasState()

bool FiniteStateMachine.HasState ( string  stateName)
inline

Definition at line 35 of file FiniteStateMachine.cs.


The documentation for this class was generated from the following file: