Public Member Functions | |
abstract string | GetName () |
virtual void | OnEnter (FiniteStateMachine fsm, GameObject target) |
virtual void | OnUpdate (FiniteStateMachine fsm, GameObject target) |
virtual void | OnLateUpdate (FiniteStateMachine fsm, GameObject target) |
virtual void | OnExit (FiniteStateMachine fsm, GameObject target) |
Definition at line 4 of file FiniteStateMachine.cs.
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pure virtual |
Implemented in HuggingState, MirroringState, OnGroundState, and StartState.
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inlinevirtual |
Reimplemented in HuggingState, MirroringState, OnGroundState, and StartState.
Definition at line 7 of file FiniteStateMachine.cs.
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inlinevirtual |
Definition at line 10 of file FiniteStateMachine.cs.
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inlinevirtual |
Definition at line 9 of file FiniteStateMachine.cs.
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inlinevirtual |
Reimplemented in MirroringState, and OnGroundState.
Definition at line 8 of file FiniteStateMachine.cs.