Spelunx Cavern SDK
 
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OnGroundState Class Reference
Inheritance diagram for OnGroundState:
Inheritance graph
Collaboration diagram for OnGroundState:
Collaboration graph

Public Member Functions

override string GetName ()
 
override void OnEnter (FiniteStateMachine fsm, GameObject target)
 
override void OnUpdate (FiniteStateMachine fsm, GameObject target)
 
- Public Member Functions inherited from State
abstract string GetName ()
 
virtual void OnEnter (FiniteStateMachine fsm, GameObject target)
 
virtual void OnUpdate (FiniteStateMachine fsm, GameObject target)
 
virtual void OnLateUpdate (FiniteStateMachine fsm, GameObject target)
 
virtual void OnExit (FiniteStateMachine fsm, GameObject target)
 

Detailed Description

Definition at line 4 of file OnGroundState.cs.

Member Function Documentation

◆ GetName()

override string OnGroundState.GetName ( )
inlinevirtual

Implements State.

Definition at line 7 of file OnGroundState.cs.

◆ OnEnter()

override void OnGroundState.OnEnter ( FiniteStateMachine  fsm,
GameObject  target 
)
inlinevirtual

Reimplemented from State.

Definition at line 9 of file OnGroundState.cs.

◆ OnUpdate()

override void OnGroundState.OnUpdate ( FiniteStateMachine  fsm,
GameObject  target 
)
inlinevirtual

Reimplemented from State.

Definition at line 16 of file OnGroundState.cs.


The documentation for this class was generated from the following file: