Spelunx Cavern SDK
 
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StartState Class Reference
Inheritance diagram for StartState:
Inheritance graph
Collaboration diagram for StartState:
Collaboration graph

Public Member Functions

override string GetName ()
 
override void OnEnter (FiniteStateMachine fsm, GameObject target)
 
- Public Member Functions inherited from State
abstract string GetName ()
 
virtual void OnEnter (FiniteStateMachine fsm, GameObject target)
 
virtual void OnUpdate (FiniteStateMachine fsm, GameObject target)
 
virtual void OnLateUpdate (FiniteStateMachine fsm, GameObject target)
 
virtual void OnExit (FiniteStateMachine fsm, GameObject target)
 

Detailed Description

Definition at line 5 of file StartState.cs.

Member Function Documentation

◆ GetName()

override string StartState.GetName ( )
inlinevirtual

Implements State.

Definition at line 7 of file StartState.cs.

◆ OnEnter()

override void StartState.OnEnter ( FiniteStateMachine  fsm,
GameObject  target 
)
inlinevirtual

Reimplemented from State.

Definition at line 9 of file StartState.cs.


The documentation for this class was generated from the following file: