

Public Member Functions | |
| override string | GetName () |
| override void | OnEnter (FiniteStateMachine fsm, GameObject target) |
Public Member Functions inherited from State | |
| abstract string | GetName () |
| virtual void | OnEnter (FiniteStateMachine fsm, GameObject target) |
| virtual void | OnUpdate (FiniteStateMachine fsm, GameObject target) |
| virtual void | OnLateUpdate (FiniteStateMachine fsm, GameObject target) |
| virtual void | OnExit (FiniteStateMachine fsm, GameObject target) |
Definition at line 5 of file StartState.cs.
|
inlinevirtual |
Implements State.
Definition at line 7 of file StartState.cs.
|
inlinevirtual |
Reimplemented from State.
Definition at line 9 of file StartState.cs.