

Public Member Functions | |
| override string | GetName () |
| override void | OnEnter (FiniteStateMachine fsm, GameObject target) |
| override void | OnUpdate (FiniteStateMachine fsm, GameObject target) |
Public Member Functions inherited from State | |
| abstract string | GetName () |
| virtual void | OnEnter (FiniteStateMachine fsm, GameObject target) |
| virtual void | OnUpdate (FiniteStateMachine fsm, GameObject target) |
| virtual void | OnLateUpdate (FiniteStateMachine fsm, GameObject target) |
| virtual void | OnExit (FiniteStateMachine fsm, GameObject target) |
Definition at line 4 of file MirroringState.cs.
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inlinevirtual |
Implements State.
Definition at line 13 of file MirroringState.cs.
|
inlinevirtual |
Reimplemented from State.
Definition at line 15 of file MirroringState.cs.
|
inlinevirtual |
Reimplemented from State.
Definition at line 23 of file MirroringState.cs.