Spelunx Cavern SDK
 
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MirroringState Class Reference
Inheritance diagram for MirroringState:
Inheritance graph
Collaboration diagram for MirroringState:
Collaboration graph

Public Member Functions

override string GetName ()
 
override void OnEnter (FiniteStateMachine fsm, GameObject target)
 
override void OnUpdate (FiniteStateMachine fsm, GameObject target)
 
- Public Member Functions inherited from State
abstract string GetName ()
 
virtual void OnEnter (FiniteStateMachine fsm, GameObject target)
 
virtual void OnUpdate (FiniteStateMachine fsm, GameObject target)
 
virtual void OnLateUpdate (FiniteStateMachine fsm, GameObject target)
 
virtual void OnExit (FiniteStateMachine fsm, GameObject target)
 

Detailed Description

Definition at line 4 of file MirroringState.cs.

Member Function Documentation

◆ GetName()

override string MirroringState.GetName ( )
inlinevirtual

Implements State.

Definition at line 13 of file MirroringState.cs.

◆ OnEnter()

override void MirroringState.OnEnter ( FiniteStateMachine  fsm,
GameObject  target 
)
inlinevirtual

Reimplemented from State.

Definition at line 15 of file MirroringState.cs.

◆ OnUpdate()

override void MirroringState.OnUpdate ( FiniteStateMachine  fsm,
GameObject  target 
)
inlinevirtual

Reimplemented from State.

Definition at line 23 of file MirroringState.cs.


The documentation for this class was generated from the following file: