2using System.Collections;
26 sound.volume = Mathf.MoveTowards(
sound.volume, 0, Time.deltaTime);
28 if (
sound.volume <= 0.001f)
32 yield
return new WaitForEndOfFrame();
39 foreach (ZoneData z
in zones)
58 foreach (ZoneData z
in zones)
63 StartCoroutine(z.FadeOutSound());
67 StopCoroutine(z.FadeOutSound());
68 z.sound.volume = z.volume;
69 if (!z.sound.isPlaying)
73 z.light.color = z.onColor;
74 z.frog.material = z.onMaterial;
79 z.light.color = Color.white;
80 z.frog.material = z.offMaterial;
IEnumerator FadeOutSound()
ZonedTracker[] zonedTrackers