Definition at line 12 of file GameManager.cs.
◆ FadeOutSound()
| IEnumerator GameManager.ZoneData.FadeOutSound |
( |
| ) |
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inline |
◆ frog
| MeshRenderer GameManager.ZoneData.frog |
◆ isActive
| bool GameManager.ZoneData.isActive = false |
◆ light
| Light GameManager.ZoneData.light |
◆ offMaterial
| Material GameManager.ZoneData.offMaterial |
◆ onColor
| Color GameManager.ZoneData.onColor |
◆ onMaterial
| Material GameManager.ZoneData.onMaterial |
◆ sound
| AudioSource GameManager.ZoneData.sound |
◆ touched
| bool GameManager.ZoneData.touched = false |
◆ volume
| float GameManager.ZoneData.volume = 0 |
The documentation for this class was generated from the following file:
- CavernSDK/Packages/com.spelunx.cavern.vive-trackers/Samples~/Sample Scenes/Frog Zones/Scripts/GameManager.cs