Spelunx Cavern SDK
 
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GameManager.ZoneData Class Reference
Collaboration diagram for GameManager.ZoneData:
Collaboration graph

Public Member Functions

IEnumerator FadeOutSound ()
 

Public Attributes

bool isActive = false
 
bool touched = false
 
float volume = 0
 
AudioSource sound
 
Material onMaterial
 
Material offMaterial
 
MeshRenderer frog
 
Light light
 
Color onColor
 

Detailed Description

Definition at line 12 of file GameManager.cs.

Member Function Documentation

◆ FadeOutSound()

IEnumerator GameManager.ZoneData.FadeOutSound ( )
inline

Definition at line 24 of file GameManager.cs.

Member Data Documentation

◆ frog

MeshRenderer GameManager.ZoneData.frog

Definition at line 20 of file GameManager.cs.

◆ isActive

bool GameManager.ZoneData.isActive = false

Definition at line 14 of file GameManager.cs.

◆ light

Light GameManager.ZoneData.light

Definition at line 21 of file GameManager.cs.

◆ offMaterial

Material GameManager.ZoneData.offMaterial

Definition at line 19 of file GameManager.cs.

◆ onColor

Color GameManager.ZoneData.onColor

Definition at line 22 of file GameManager.cs.

◆ onMaterial

Material GameManager.ZoneData.onMaterial

Definition at line 18 of file GameManager.cs.

◆ sound

AudioSource GameManager.ZoneData.sound

Definition at line 17 of file GameManager.cs.

◆ touched

bool GameManager.ZoneData.touched = false

Definition at line 15 of file GameManager.cs.

◆ volume

float GameManager.ZoneData.volume = 0

Definition at line 16 of file GameManager.cs.


The documentation for this class was generated from the following file: