2using UnityEngine.Audio;
6 [SerializeField]
private float radius = 3f;
7 [SerializeField]
private float speed = 2f;
8 [SerializeField]
private Vector3 centerPosition = Vector3.zero;
10 private float angle = 0f;
14 MoveInCircularMotion();
17 private void MoveInCircularMotion()
19 angle += speed * Time.deltaTime;
21 float x = centerPosition.x + radius * Mathf.Cos(angle);
22 float z = centerPosition.z + radius * Mathf.Sin(angle);
24 transform.position =
new Vector3(x, transform.position.y, z);