3using UnityEngine.Events;
14 public static UnityEvent<TrackedDevicePose_t[]>
NewPoses =
new UnityEvent<TrackedDevicePose_t[]>();
15 public static UnityEvent<string, TrackedDevicePose_t, int>
NewBoundPose =
new UnityEvent<string, TrackedDevicePose_t, int>();
17 public static UnityEvent<int, EVRButtonId, bool>
ButtonPressed =
new UnityEvent<int, EVRButtonId, bool>();
24 public static UnityEvent<OVRT_RenderModel, bool>
RenderModelLoaded =
new UnityEvent<OVRT_RenderModel, bool>();
static UnityEvent< int > TrackedDeviceRoleChanged
static UnityEvent< int, bool > TrackedDeviceConnected
static UnityEvent TrackerRolesChanged
static UnityEvent< OVRT_RenderModel, bool > RenderModelLoaded
static UnityEvent ModelSkinSettingsHaveChanged
static UnityEvent< TrackedDevicePose_t[]> NewPoses
static UnityEvent< string, TrackedDevicePose_t, int > NewBoundPose
static UnityEvent< bool > HideRenderModelsChanged
static UnityEvent< int, EVRButtonId, bool > ButtonPressed